So if you have seen our demo video we released about 2 months ago you may have seen that our UI for the pipbuck and HUD is a little different than what you’ve seen in Fallout 3 and New Vegas. This is to primarily to give a unique experience

Salutations from the programming team! This is a big moment: the first technically oriented blog post we have ever had on the website. We thought we would discuss one of the more recently interesting and impressive systems – automatic lip-sync generation. As soon as we started development in Unity, we realised

Hello and salutations! It’s once again time for us to give the stage for our wonderful 2D artists, this time with a little more specialized post. Due to unlucky camera angles and choice of apparel, it might have been difficult to notice in some instances of our latest gameplay

Hello and salutations! Let us start by saying we very much apologize for the large delay on the demo video. However despite the setbacks we are very proud to show you a small walkthrough of Stable 2, we hope you enjoy. Thanks again to everyone who has attended our convention

Hello and Salutations! First of all we want to give an apology to all of you who have been eagerly waiting for the improved version of the gameplay video we showed back at Crystal Fair, and unfortunately we aren’t able to provide it this week either. However we can