Hey everyone, Hamish the programmer here, back with another exciting journey into one of our technical systems - this time, how we handle quadrupedal movement in a first and third person game. I first designed the system just after our Wave 2 demo a year ago, but it should still

After many years of delays and restructuring, we finally managed to make ourselves a brand new website in a total span of about five weeks. Not only is it more modern, responsive and functional, but we've added some new features, and changed up some existing ones. Read on to find

Salutations from the programming team! This is a big moment: the first technically oriented blog post we have ever had on the website. We thought we would discuss one of the more recently interesting and impressive systems – automatic lip-sync generation. As soon as we started development in Unity, we realised