One of the things we mentioned in a previous hardcore post was the Legendary enemies, and many of you probably assumed that we shamelessly stole were inspired by that idea from Fallout 4. Well, you were right, sort of, as always we did add our own twist onto the idea.

Welcome to another one of our Hardcore Mechanics posts! This time we will be focusing on three systems: Hunger-Thirst-Sleep, Diseases, and Temperature. Hunger, Thirst, Sleep As with all games that have any sort of survival gameplay, our hardcore will include an option for enabling Hunger, Thirst, and Sleep, or HTS.

Welcome to the first part of our new series of blog posts! In this series of multiple posts, we will be uncovering how we will be handling an aspect of the game that we have had quite a few questions about: Hardcore mechanics. Many of you may be familiar with

So far we have shown you some concepts of weapons and armors, some of the finished models with proper lighting, and talked about our reasoning behind our design of the weapons. Now we think it would be time to see them in action! Into the Fray will be a new

Within the story of Fallout Equestria, addiction played a very heavy role. However, due to the simplistic nature of Fallout’s addiction system, capturing that feeling of dependency that LittlePip suffered from is not really possible. This is why we have reworked the system into two parts; dependency and withdrawal,