One of the things we mentioned in a previous hardcore post was the Legendary enemies, and many of you probably assumed that we shamelessly stole were inspired by that idea from Fallout 4. Well, you were right, sort of, as always we did add our own twist onto the idea.

One of the big things that is no secret is that the Wave 4 demo hasn’t been doing so well regarding the overall performance. A big reason with that was that there was simply too much going on with physics calculations and the already relatively large map itself. So

When we first read about Fallout 4 not including a repair system, many on the Design Team were a little annoyed. Repairing played an important role at providing a variety in weapon and armor stats, a reason to not always use the "best" weapon, and an use for

Welcome to another one of our Hardcore Mechanics posts! This time we will be focusing on three systems: Hunger-Thirst-Sleep, Diseases, and Temperature. Hunger, Thirst, Sleep As with all games that have any sort of survival gameplay, our hardcore will include an option for enabling Hunger, Thirst, and Sleep, or HTS.

Welcome to the first part of our new series of blog posts! In this series of multiple posts, we will be uncovering how we will be handling an aspect of the game that we have had quite a few questions about: Hardcore mechanics. Many of you may be familiar with