When we first read about Fallout 4 not including a repair system, many on the Design Team were a little annoyed. Repairing played an important role at providing a variety in weapon and armor stats, a reason to not always use the "best" weapon, and an use for all those random weapons you found.

However, it wasn’t until after we sat down and thought about it that we realised it also forces players to carry loot they may not otherwise want, and it can be rather tedious to continually repair your equipment. So in order to cater to the both sides of the argument, we decided to simply make it a Hardcore mechanic that can be enabled or disabled, depending on the player's reference. Because of this the Fallout’s method seemed pointlessly simplistic, so we wanted to give it our own twist...