Welcome to the first part of our new series of blog posts! In this series of multiple posts, we will be uncovering how we will be handling an aspect of the game that we have had quite a few questions about: Hardcore mechanics. Many of you may be familiar with
- by Overmare
One of the most important parts to design properly while developing a large scale game like this, whether the player realizes it or not, is the weapons in the game. How they look, how they are used and how they function, it all plays part in the immersion and what
Within the story of Fallout Equestria, addiction played a very heavy role. However, due to the simplistic nature of Fallout’s addiction system, capturing that feeling of dependency that LittlePip suffered from is not really possible. This is why we have reworked the system into two parts; dependency and withdrawal,
Magic is one of the core tenets of Fallout: Equestria, with most, if not all, of the species using it in one way or another to survive. In our game, you will be able to learn a multitude of unique spells, each with their own unique upgrades and play styles.
Hello folks! Another Design post, this time we are going to be sharing some of the foundations of the game; Skills and Attributes! Most of you who have played Fallout know a fair bit about the attributes, skills, and levels that form the basic systems of the game. In our