One of the most important parts to design properly while developing a large scale game like this, whether the player realizes it or not, is the weapons in the game. How they look, how they are used and how they function, it all plays part in the immersion and what weapons the player ends up using while playing the game (now who would like using an ugly gun while traveling the wasteland? We know we don’t…). While the visuals are important, the weapons still have to be able to work as a part of the game and be reasonable to make without tremendous amounts of extra work for each weapon.
- by Overmare