During the past couple years we have had multiple blog posts where we have shown off our concepts for various things. However, so far we have only shown concepts that we have accepted and considered finished at the time. As such, we wanted to try and mix things up a

After our PipBuck icon contest we asked for all of you guys’ opinion on what type of contest you would be the most interested in. The results were pretty clear, and the time has come for The Overmare Studios’ first ever Quest contest! But before we go to that, we

We promised you a podcast, and even though we slightly slipped from our original schedule, now is time to deliver. We received a lot of questions from all of you, and we have read each and every single one of them. In this whopping 1 hour podcast Zac (Design Lead)

So far we have shown you some concepts of weapons and armors, some of the finished models with proper lighting, and talked about our reasoning behind our design of the weapons. Now we think it would be time to see them in action! Into the Fray will be a new

One of the most important parts to design properly while developing a large scale game like this, whether the player realizes it or not, is the weapons in the game. How they look, how they are used and how they function, it all plays part in the immersion and what