Salutations from script team! This evening we’ll be discussing our process in transferring the epic into a completely different medium. In short, it’s a lot of work. So if you’re interested in how we’re looking to tackle this beast narratively, read on! Disclaimer: All of the

When design team first sat down after the switch, we realised two things, the first was with the new engine we can refine all our previous ideas to be much more intuitive and streamlined. The second thing was that we now had to remake Fallout Equestria from the ground up.

Salutations!​ In this blog post we have the pleasure to show off our first original song written for Velvet Remedy and we elaborate a bit on our adaptive in-game music engine which we are implementing and for which we are composing. Also, don't miss our call for singers! Velvet Remedy

Hello and Salutations the third! This fortnight we’re happy to explain a little bit about our development process, starring the 2D and 3D team. For those interested in the process, happy reading! And for those who think reading is for squares, there are some pretty pictures as well. Now

Hello and Salutations!...again Just wanted to give y’all a tidbit of what we’ve been doing, we’d like to introduce you to our teams and let them tell you what they’ve been working on! Design After the switch from GECK to Unity, design team found themselves