There are as many ways to build a dynamic conversation system as there are roleplaying games that employ them. In many many kind of games, these options are limited for many different reasons. The biggest one being: “Oh god. Oh god what have we done. This thing is branching all

In the previous posts on music we outlined the technical background of the adaptive music engine. We also gave a preview of one radio song, and one ambience track. This post will preview more of the background music we have made in the meantime. Game music is made for various

The Overmare Studios is proud to present the very first glimpse of our gameplay with telekinesis! When the design team first started working on how telekinesis worked, we planned on going with a more traditional ‘Gravity Gun’ style system from Half Life 2. The player would point at a item

How would a pony defend him/herself in a radioactive wasteland? With guns of course. But how would ponies use guns? Surely they could use pistols and small arms with their mouth, but what about the bigger weapons that are either too heavy or have too much of a kick

Hey wastelanders! We hope you are enjoying your holidays! Before you spill your hot chocolate, we have not received a C&D. Instead, we made a helpful video explaining copyright and trademarks for fan made projects like our own. We intended to release this for last week's update — oops.