Many months ago we shown you a glimpse at one of our 2D artist’s process at drawing one of the many concepts for the game. Now we would like to show you our 3D artist’s process, turning the disgustingly amazing Bloatsprite concept into an animated model. As a

Hello folks! Another Design post, this time we are going to be sharing some of the foundations of the game; Skills and Attributes! Most of you who have played Fallout know a fair bit about the attributes, skills, and levels that form the basic systems of the game. In our

During the time we have been doing the biweekly blog posts you have seen a lot of different types of post from us, ranging from game design and music posts to concept art and gameplay video posts. However, this time we have decided to try something completely different and new.

So if you have seen our demo video we released about 2 months ago you may have seen that our UI for the pipbuck and HUD is a little different than what you’ve seen in Fallout 3 and New Vegas. This is to primarily to give a unique experience

Salutations from the programming team! This is a big moment: the first technically oriented blog post we have ever had on the website. We thought we would discuss one of the more recently interesting and impressive systems – automatic lip-sync generation. As soon as we started development in Unity, we realised