After our PipBuck icon contest we asked for all of you guys’ opinion on what type of contest you would be the most interested in. The results were pretty clear, and the time has come for The Overmare Studios’ first ever Quest contest! But before we go to that, we

We promised you a podcast, and even though we slightly slipped from our original schedule, now is time to deliver. We received a lot of questions from all of you, and we have read each and every single one of them. In this whopping 1 hour podcast Zac (Design Lead)

One of the most important parts to design properly while developing a large scale game like this, whether the player realizes it or not, is the weapons in the game. How they look, how they are used and how they function, it all plays part in the immersion and what

Just a little over 4 months ago we announced our first ever contest. Now it’s time to not only see the results of your hard work, but you also get a chance to affect the future contests! In total we received a whopping 55 submission from 15 different artists.

Its hard to believe its been another year since this project began, but through that time we have shown all sorts of interesting and cool things. In light of that we wanted to go back and look at some of the things we highlighted, going all the way back to