Welcome to another one of our Hardcore Mechanics posts! This time we will be focusing on three systems: Hunger-Thirst-Sleep, Diseases, and Temperature. Hunger, Thirst, Sleep As with all games that have any sort of survival gameplay, our hardcore will include an option for enabling Hunger, Thirst, and Sleep, or HTS.

Hey everyone, Hamish the programmer here, back with another exciting journey into one of our technical systems - this time, how we handle quadrupedal movement in a first and third person game. I first designed the system just after our Wave 2 demo a year ago, but it should still

After many years of delays and restructuring, we finally managed to make ourselves a brand new website in a total span of about five weeks. Not only is it more modern, responsive and functional, but we've added some new features, and changed up some existing ones. Read on to find

Welcome to the first part of our new series of blog posts! In this series of multiple posts, we will be uncovering how we will be handling an aspect of the game that we have had quite a few questions about: Hardcore mechanics. Many of you may be familiar with