One of the most important parts to design properly while developing a large scale game like this, whether the player realizes it or not, is the weapons in the game. How they look, how they are used and how they function, it all plays part in the immersion and what

Just a little over 4 months ago we announced our first ever contest. Now it’s time to not only see the results of your hard work, but you also get a chance to affect the future contests! In total we received a whopping 55 submission from 15 different artists.

Since it has been over 5 months since our last Alley of Artists, we figured we would give our many talented artists a chance to shine again. This week it's all about weapons and raider armor! Contributors: Jasper77 Omega Ridley Prism Shinoda ThisHomeBoy24 WhatPayne Jeffk38uk

Within the story of Fallout Equestria, addiction played a very heavy role. However, due to the simplistic nature of Fallout’s addiction system, capturing that feeling of dependency that LittlePip suffered from is not really possible. This is why we have reworked the system into two parts; dependency and withdrawal,