When design team first sat down after the switch, we realised two things, the first was with the new engine we can refine all our previous ideas to be much more intuitive and streamlined. The second thing was that we now had to remake Fallout Equestria from the ground up.

Hello and Salutations the third! This fortnight we’re happy to explain a little bit about our development process, starring the 2D and 3D team. For those interested in the process, happy reading! And for those who think reading is for squares, there are some pretty pictures as well. Now