Hello and Salutations! First of all we want to give an apology to all of you who have been eagerly waiting for the improved version of the gameplay video we showed back at Crystal Fair, and unfortunately we aren’t able to provide it this week either. However we can

All of us at the Overmare Studios apologise for the delay, it seemed like the constant setbacks on the website was going to prevent us from ever posting this blog post, but thanks to our website designer, Airplay, we are proud to present to you the post. To start off

We hope everyone has had a good summer thus far. Next weekend (July 4-6th) members of our team will be hosting panels at both Crystal Fair and BronyExpo to discuss our project and demo the current build of the Fallout: Equestria video game. For your convenience, here are the current

We’ve been hinting at it, and you may of already heard from other sources, but it’s official now: we will be attending several conventions this year! Our passports are ready to be stamped, and we are anxious to show you some exclusive material! Discussions and/or demos will

The Overmare Studios is proud to present the very first glimpse of our gameplay with telekinesis! When the design team first started working on how telekinesis worked, we planned on going with a more traditional ‘Gravity Gun’ style system from Half Life 2. The player would point at a item