We hope everyone has had a good summer thus far. Next weekend (July 4-6th) members of our team will be hosting panels at both Crystal Fair and BronyExpo to discuss our project and demo the current build of the Fallout: Equestria video game. For your convenience, here are the current

We’ve been hinting at it, and you may of already heard from other sources, but it’s official now: we will be attending several conventions this year! Our passports are ready to be stamped, and we are anxious to show you some exclusive material! Discussions and/or demos will

It’s not easy to find animators who have the skills to make outstanding animations and the time to contribute to the project. Crazy, right? Believe it or not, animators are an extremely rare breed of game developers, and the animation department has been one of the few nasty bottlenecks

After the 2D artists come up with a design, the 3D artists turn it into a model, or make a model even without a design to work with. This post is about some of the models finished so far, but just to not spoil the surprise, these are only a

There are as many ways to build a dynamic conversation system as there are roleplaying games that employ them. In many many kind of games, these options are limited for many different reasons. The biggest one being: “Oh god. Oh god what have we done. This thing is branching all