One of the big things that is no secret is that the Wave 4 demo hasn’t been doing so well regarding the overall performance. A big reason with that was that there was simply too much going on with physics calculations and the already relatively large map itself. So what were our options to try and improve the performance? There were a few ideas, of which some are still not fully implemented, but one of the biggest ones was a dedicated system that should handle the loading of our game scene(s).
So with BronyCon over and everyone on the team finally back in their countries of origin, it is time for the wrap-up of the event of the past few weeks. And of course, release our latest demo!
Once again the time has come for the Overmare Studios to take
over on the world. In just over a week, we will be travelling to Baltimare, attending BronyCon 2016 in not one, not two, but three different ways!
Welcome to our totally on time post. We have a lot of different and awesome news for you tonight, so please do yourself a favor and head down below!
It took us way longer than it should have, but the Overmare Studios’ quest writing contest results are finally in! Now it’s time to see the result of everyone’s hard work!