link.png Statistical Analysis



Another Design post, this time we are going to be sharing some of the foundations of the game; Skills and Attributes!

Most of you who have played Fallout know a fair bit about the attributes, skills, and levels that form the basic systems of the game. In our case we have adapted and modified the systems found in Fallout 3 and New Vegas to help improve gameplay.


link.png PipBuck Art Contest



During the time we have been doing the biweekly blog posts you have seen a lot of different types of post from us, ranging from game design and music posts to concept art and gameplay video posts. However, this time we have decided to try something completely different and new. This week, we are giving all of you a chance to get your name on the credits!

link.png User's Interface



Today we talk about our UI and some of the new features we have added to it.

link.png The Science of Speaking



Salutations from the programming team! This is a big moment: the first technically oriented blog post we have ever had on the website. We thought we would discuss one of the more recently interesting and impressive systems – automatic lip-sync generation. Includes a download link (!) to a lip-sync demo.

link.png And on the third day....



Let us start by saying we very much apologize for the large delay on the demo video. However despite the setbacks we are very proud to show you a small walkthrough of Stable 2, we hope you enjoy.

link.png Friendly Update Inbound!



We got a pretty simple blog post for you guys this week, and while it may not be the blog post you were wishing for, we still hope you find it interesting. Plus there is a date for the post you are all waiting for!

link.png Stories from a far away land



All of us at the Overmare Studios apologise for the delay, it seemed like the constant setbacks on the website was going to prevent us from ever posting this blog post, but thanks to our website designer, Airplay, we are proud to present to you the post. Included are recordings of our BronyExpo and Crystal Fair panel, transcription of the Q&A sessions, and the main theme for our game!

link.png TOmS Heads to BronyExpo and Crystal Fair



We hope everyone has had a good summer thus far. Next weekend (July 4-6th) members of our team will be hosting panels at both Crystal Fair and BronyExpo to discuss our project and demo the current build of the Fallout: Equestria video game.

link.png Two-Dimensional Pipeline



We're proud to finally not only reveal a little more about our 2D pipeline, but also our final Ministry logos! You will also see a bunch of very cool WiP concepts.