About 4 Days, 15 Hours, 33 Minutes ago. After our PipBuck icon contest we asked for all of you guys’ opinion on what type of contest you would be the most interested in. The results were pretty clear, and the time has come for The Overmare Studios’ first ever Quest contest!
About 3 Weeks, 11 Hours, 3 Minutes ago. We promised you a podcast, and even though we slightly slipped from our original schedule, now is time to deliver.
About 1 Month, 1 Week, 6 Days, 23 Hours, 34 Minutes ago. So far we have shown you some concepts of weapons and armors, some of the finished models with proper lighting, and talked about our reasoning behind our design of the weapons. Now we think it would be time to see them in action! Also announcing podcasts!
About 2 Months, 3 Days, 7 Hours, 35 Minutes ago. One of the most important parts to design properly while developing a large scale game like this, whether the player realizes it or not, is the weapons in the game.
About 2 Months, 2 Weeks, 3 Days, 12 Hours, 35 Minutes ago. Just a little over 4 months ago we announced our first ever contest. Now it’s time to not only see the results of your hard work, but you also get a chance to affect the future contests!
About 2 Months, 4 Weeks, 1 Day, 17 Hours, 35 Minutes ago. Today we start introducing you to our new rendering system, and physically based shading is the first topic we will dive into. Welcome to the Journey of the Light!
About 3 Months, 2 Weeks, 1 Day, 1 Hour, 6 Minutes ago. Since it has been over 5 months since our last Alley of Artists, we figured we would give our many talented artists a chance to shine again. This week it's all about weapons and raider armor!
About 3 Months, 4 Weeks, 23 Hours, 36 Minutes ago. Within the story of Fallout Equestria, addiction played a very heavy role. However, due to the simplistic nature of Fallout’s addiction system, capturing that feeling of dependency that LittlePip suffered from is not really possible. This is why we have reworked the system into two parts; dependency and withdrawal, to put a greater emphasis on risk and reward. We’ve added a bit more realism on the drugs themselves.
About 4 Months, 1 Week, 5 Days, 7 Hours, 37 Minutes ago. It's hard to believe its been another year since this project began, but through that time we have shown all sorts of interesting and cool things. In light of that we wanted to go back and look at some of the things we highlighted, going all the way back to the beginning of last year, as well as have a brief word from the leaders of those posts.
About 4 Months, 3 Weeks, 6 Days, 12 Hours, 7 Minutes ago. In the first update from the Music Team we promised a music soundtrack that would be adaptive, i.e. the music would change according to how the player's situation evolves. Now get the first glimpse into the result of our labor!